System Library

Plus 2 · Starts 5 to 15

The Plus system for starts below 20: one attack scale from the far corner, four tips of running side, a soft stroke. Aim = Arrival − Start, for arrivals up to 40.

FormulaAim = Arrival − Start + table correction

5 10 15 30 27.5 25 22.5 20 20 30 40
  • Start
  • Aim
  • Arrival

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How it works

From the System Library: the source's numbers, checked in this game's physics but not reviewed by a coach.

The Plus system for starts below 20, where the Plus 20–60 scale runs out: Aim = Arrival − Start, with one attack scale for every start. Two published versions agree on it.

The attack counts from the far corner of the short rail: 20 in the corner, 25 a diamond down, 30 at two. Keep the arrival at 40 or less; beyond it the sources switch to a table of corrections.

Reading the numbers

Start On the long rail behind the cue ball, along the line it leaves the red on: 5 half a diamond from the attack rail's corner, 10 at the first diamond, 15 at one and a half.

Aim On the first cushion, the short rail: 20 in the far corner, 2.5 every half diamond down to 30 at the second diamond.

Arrival On the third cushion, back on the near long rail: 10 a diamond from the attack rail's corner — 20 at the second diamond, 40 at the middle.

Step by step

  1. Choose the arrival on the near long rail, 40 or less.
  2. Read the start from the line the cue ball leaves the red on, traced back to the long rail.
  3. Aim = Arrival − Start. Arrive at 35 from start 10: aim at 25, a diamond down from the corner.
  4. Re-read the start along the new line, work it once more, then add the table correction.

The stroke

Four tips of running side, a touch below centre, a soft stroke.

Other systems

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