System Library

Ball System

Side-around, red first: the baseline the cue ball meets the red on, plus where it must reach the third cushion, is the total to play — thickness in eighths plus tips of side.

FormulaThickness + Tips = Ball value + Arrival + table correction

1 2 3 4 5 6 7 0 2 4 6 8
  • Aim
  • Arrival

Practise it on a real-physics table

Guided positions, practice and scored challenges for this system, free to try in your browser.

Practise in 3C Arena

How it works

From the System Library: the source's numbers, checked in this game's physics but not reviewed by a coach.

Side-around, red first: the cue ball takes the far long rail, the short rail and the near long rail. Its total — thickness in eighths plus tips of side — is the ball value plus the arrival: Thickness + Tips = Ball value + Arrival.

The ball value is the baseline the cue ball meets the red on: baseline N runs from the far rail's diamond N to the near rail's diamond 2N. The arrival counts 1 every half diamond from the corner by the short rail.

Reading the numbers

Aim On the far long rail, the baselines' top ends, 1 to 7: the ball value is the baseline through the point where the cue ball meets the red, read between them.

Arrival On the third cushion, the near long rail: 0 in the corner by the short rail, 1 every half diamond to 8 at the middle.

Step by step

  1. Read the ball value: the baseline through where the cue ball will meet the red.
  2. Choose the arrival on the near long rail and add the two: the total to play.
  3. Split it: below 4 all thickness; from 4, a half-ball hit and the rest in tips; past 8, keep 4 tips and hit thicker. Ball value 3 + arrival 2 = 5: a half-ball hit and 1 tip.
  4. Add the table correction. This drill keeps the cue ball straight below the red's edge, so there is no slope to add.

The stroke

Side towards the route, a high tip up to a half-ball hit and centre height beyond it, a soft rolling stroke.

Other systems

All diamond systems →