System Library

Plus · Starts 20 to 60

The Plus system on the source's scale: start on the long rail behind the cue ball, aim at the short rail, arrive back on the near long rail. Aim = Arrival − Start, with two tips of running side.

FormulaAim = Arrival − Start + table correction

20 30 40 50 60 90 70 50 40 30 20 40 50 60 70 80
  • Start
  • Aim
  • Arrival

Practise it on a real-physics table

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Practise in 3C Arena

How it works

From the System Library: the source's numbers, checked in this game's physics but not reviewed by a coach.

The Plus system with the source's numbers: ten times the Short–Long–Long lesson's, and starts from 20 to 60. Aim = Arrival − Start: the further along the rail you need to arrive, the further from the corner you aim.

The source also gives a corner aim of its own for each start (17, 15, 10, 5 and 0 for 20 to 60) and pairs the 4th cushion at twice the 3rd. Those stay in the System Library's calculator; these drills use the aim scale on the short rail.

Reading the numbers

Start On the long rail behind the cue ball, along the line it leaves the red on: 20 at the second diamond, 10 a diamond up to 60 at the sixth.

Aim On the first cushion, the short rail: 20 at three and a half diamonds up from the near corner, then 30, 40 and 50 every half diamond, 70 and 90 at the next two half diamonds — the scale opens up towards the corner.

Arrival On the third cushion, back on the near long rail: 40 at the middle diamond, 10 a diamond up to 80 in the far corner.

Step by step

  1. Choose the arrival on the near long rail: where the cue ball must come back to make the second object ball.
  2. Read the start from the line the cue ball leaves the red on, traced back to the long rail behind it.
  3. Aim = Arrival − Start. Arrive at 60 from start 30: aim at 30.
  4. Re-read the start along the new line, work it once more, then add the table correction.

The stroke

Two tips of running side, centre height, medium speed.

Other systems

All diamond systems →