System Library

Bernie · No Side

Short-long-short without side: start on the long rail, aim at the short rail from its middle, arrive on the far short rail. Aim = Start − Arrival.

FormulaAim = Start − Arrival + table correction

10 20 30 40 50 60 70 80 0 30 60 10 20 40 60 80
  • Start
  • Aim
  • Arrival

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How it works

From the System Library: the source's numbers, checked in this game's physics but not reviewed by a coach.

Short-long-short without side: the cue ball leaves the red, takes the short rail ahead, then the far long rail, and arrives on the other short rail. Aim = Start − Arrival.

The three scales step differently — the start 10 a diamond, the aim 30 and the arrival 20 — and the aim's 0 is the middle of its short rail, not a corner.

Reading the numbers

Start On the long rail behind the cue ball, along the line it leaves the red on: 10 at the first diamond from the aim's short rail, 10 a diamond up to 80 in the far corner.

Aim On the first cushion, the short rail: 0 at its middle diamond, 30 a diamond towards the far long rail, 60 in that corner.

Arrival On the third cushion, the other short rail: 10 half a diamond from the start rail's corner, 20 a diamond up to 80 in the far corner.

Step by step

  1. Choose the arrival on the far short rail: where the cue ball must come to make the second object ball.
  2. Read the start from the line the cue ball leaves the red on, traced back to the long rail.
  3. Aim = Start − Arrival. Start 50 to arrive at 20: aim at 30, one diamond from the middle.
  4. Re-read the start along the new line, work it once more, then add the table correction.

The stroke

No side, three tips of follow (12 o'clock), a level cue, speed for two and a half to three rails.

Other systems

All diamond systems →