System Library

Sid · Two Banks

Two cushions before the red: across the table to the short rail, back along the long rail, onto the red there. Aim = Start × Arrival — a multiplication, not a difference.

FormulaAim = Start × Arrival + table correction

0 1 2 3 4 0 10 20 5 4 3 2 1 0
  • Start
  • Aim
  • Arrival

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How it works

From the System Library: the source's numbers, checked in this game's physics but not reviewed by a coach.

Two cushions before the red: the cue ball goes across to the short rail, comes back along the long rail and meets the red there, then takes a third cushion to the yellow. Aim = Start × Arrival — a multiplication, not a difference.

The source's formula picture swaps the two cushions; all ten of its diagrams, and this drill, follow First cushion = Start × Second cushion. A pool kick system of the same name multiplies the same way.

Reading the numbers

Start On the short rail behind the cue ball, along its own line to the aim: 0 at the long rail the shot comes back along, 1 a diamond to 4 at the far corner.

Aim On the first cushion, the short rail across the table: 0 in the corner on the second cushion's rail, 10 a diamond up to 20 at the middle.

Arrival On the second cushion, the long rail: 0 in the corner by the first cushion, 1 a diamond to 2, then 1 every two diamonds to 5 in the far corner.

Step by step

  1. Choose the arrival: where on the second cushion the cue ball must come to meet the red.
  2. Read the start: the cue ball's own line, traced back to the short rail behind it.
  3. Aim = Start × Arrival. Start 3 to arrive at 4: aim at 12, 1.2 diamonds from the corner.
  4. Re-read the start along the new line, work it once more, then add the table correction.

The stroke

No side, three tips of follow (12 o'clock), speed for two and a half to three rails.

Other systems

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