System Library

Mirror · One-Cushion Kick

Equal distance: reflect the red in the cushion and aim where the line from the cue ball to that image crosses it. A one-cushion kick, measured in diamonds along the rail and out from it.

FormulaAim = (Red out × Cue along + Cue out × Red along) ÷ (Cue out + Red out) + table correction

0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8
  • Aim
  • Start
  • Arrival

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How it works

From the System Library: the source's numbers, checked in this game's physics but not reviewed by a coach.

Geometry rather than a numbering system: imagine the red reflected in the cushion, as in a mirror, and aim at that image. The line from the cue ball to the image crosses the cushion at the aim.

In numbers, everything in diamonds: Aim = (Red out × Cue along + Cue out × Red along) ÷ (Cue out + Red out). When the two balls stand equally far from the cushion, the aim is simply halfway between them.

Reading the numbers

Start The cue ball: how far along the rail it stands, read on the diamonds (0 in one corner to 8 in the other), and how far out from the cushion, in diamonds too.

Aim The aim, on the same rail: the point on the cushion the cue ball must touch, in diamonds along it, to tenths.

Arrival The red: how far along the rail it stands, and how far out from the cushion — the two numbers the mirror reflects.

Step by step

  1. Read how far along and how far out each ball stands, in diamonds.
  2. Equal distances out: aim halfway between the two along-numbers. Otherwise the aim leans towards the ball nearer the cushion.
  3. Aim = (Red out × Cue along + Cue out × Red along) ÷ (Cue out + Red out). Cue 1 along and 2 out, red 5 along and 2 out: (2 × 1 + 2 × 5) ÷ 4 = 3.
  4. Add the table correction, then play it with no side.

The stroke

No side, a touch of follow, a soft, smooth stroke.

Other systems

All diamond systems →