Corner 50 Calculator
Start − Arrival = Aim
Second rail drawn as a straight reflection. The game simulates the real path.
31 systems in the game
- 50 System
Aim = Start - Arrival + correction - 50 System · 4th Rail
Aim = Start - Arrival + correction - 50 System · 5th Rail
Aim = Start - Arrival + correction - Short–Long–Short
Aim = Start - 1.5 x Arrival + table correction - Short–Long–Long
Aim = Arrival - Start + table correction - Reverse System
Aim = Start + Arrival - Adjustment + table correction - Bank Long–Long–Short
Aim = Start + Finish + table correction - Bank Long–Short–Long
Aim = Start − Finish + table correction - Bank Short–Long–Short
Aim = Start − Finish + table correction - Distance Equals Aim
Aim = Finish − Start (distance) + table correction - Long–Short–Long 024
Effect = Finish + Aim + Start − Space + table correction - Reverse Short–Long–Short
Effect = (Start + Aim + Finish) ÷ 5 + table correction - Long–Long–Short (Effect)
Effect = Finish + Aim − Start + table correction - Original Position
Effect = 2 × (Start − Aim) − 1 + table correction - Kobayashi
Effect = (Distance + 2) − Offset + table correction - No Side · 1.5 Numbering
Aim = Start − Arrival + table correction - Plus · Extended, No Side
Aim = Arrival − Start + table correction - Plus · Starts 20 to 60
Aim = Arrival − Start + table correction - Mirror · One-Cushion Kick
Aim = (Red out × Cue along + Cue out × Red along) ÷ (Cue out + Red out) + table correction - 2/3 · Rescaled
Aim = Start − Arrival + table correction - Bernie · No Side
Aim = Start − Arrival + table correction - Maximum Plus
Aim = Start − Arrival + table correction - Conti · Long-Short-Long
Aim = Start − Arrival + table correction - Sid · Two Banks
Aim = Start × Arrival + table correction - 2/3 · Full Scale
Aim = Start − Arrival + table correction - Plus 2 · Starts 5 to 15
Aim = Arrival − Start + table correction - Plus 4 · Distance × 4
Aim = 4 × (Arrival − Start) + table correction - Easy Seven
Aim = Start × Arrival + table correction - Florida Backup
Aim = Start − K × Arrival + table correction - Double Rail · 17
Aim = 17 − (Start + Arrival) + table correction - Ball System
Thickness + Tips = Ball value + Arrival + table correction